Puking Cat is a free physics timing game for iPhone, iPad and Android. Tap once to lock the angle, then tap again to lock the power. Launch one drop at the furniture, dodge the aquarium and chase three stars.
Tap the launch button once to stop the angle dial. Watch the power meter, then tap again to fire. Power controls how far your drop travels.
Aim for furniture and bonus targets. Watch slime drip onto objects below, avoid the aquarium and reach the target score before you run out of shots.
You can download and play for free. The game contains ads and in-app purchases. You can choose an optional Remove Ads subscription to remove full-screen ads.
Download the game from the App Store for iPhone and iPad or Google Play for Android.
You can play without creating an account. The game saves your progress on your device.
Ivanna Kaceviča made Puking Cat in Latvia under Happycode Studio. You can read about the project on Devpost or contact info@happycode.studio for press enquiries.
Watch the Puking Cat gameplay video on YouTube, or browse the screenshots and download the press kit below.
Puking Cat turns a familiar cat-owner problem into the whole point of the game. The cat is not sick by accident — it is trying to cause damage. Players aim the puke at furniture, food, plants, books and anything else within reach; the more objects hit, the bigger the mess and the better the score.
Levels are short and replayable with a three-star score to chase. Players earn Puke Coins and spend them on cat costumes and collectible puke palettes. You can replay a room to improve your score and try a different angle.
You choose where the cat makes its mess. Aim for bonus targets and keep the slime away from hazards.
The idea came from real life with our cats — the sense that a cat puking on the rug, the blanket, or the one thing you least want ruined can't possibly be an accident.
It sat in Apple Notes for years before becoming a real game, built over two months of weekends for RevenueCat Shipaton 2026, with a lot of attention paid to small UI details and polish — even when the premise is ridiculous.
“We used to joke that whenever one of our cats puked, it somehow managed to land on the rug, the blanket, or whatever was hardest to clean. I wrote down the idea for a game where the cat was doing that on purpose. Years later, it finally became Puking Cat.”